ARIIQ WICAKSANA
technical artist
Tales of the Book
Platform : Android
Engine : Unity
Tools : Unity, Piskel, Blender, Krita
Honor & Award : Honorable Mentions Award Gameseed Competition and Incubation
Tales of the Book is a mobile game that carries the concept of 2.5D pixel art with a fantasy rpg theme. The goal of this game is to help our character find his way home.
My Responsibilities
During the work on this project I worked as :
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Level Designer
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2D Artist
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Animator
The Original Mission Design
Objectives :
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Kill the First Goblin
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Looking for tea leaves
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Searching for the golden apple
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Go to the abandoned village
Setting
In the forest in which there are temples and huts.
Environment
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Inside the temple
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Forest
Level Layout (Sketch & Final)
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Level Design Explanation
This level design is aimed at exploring for items in a large forest so there are some empty spots for players to struggle to get their quest items. And at every point to get the mission there are several enemy encounters that will prevent the player from getting the mission. And the environment in this game is more focused on storytelling.
Reference
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Artwork
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