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Tales of the Book

Platform : Android

Engine : Unity

Tools : Unity, Piskel, Blender, Krita
 

Honor & Award : Honorable Mentions Award Gameseed Competition and Incubation

Tales of the Book is a mobile game that carries the concept of 2.5D pixel art with a fantasy rpg theme. The goal of this game is to help our character find his way home.

My Responsibilities

During the work on this project I worked as :

  • Level Designer

  • 2D Artist

  • Animator

The Original Mission Design

Objectives :

  • Kill the First Goblin

  • Looking for tea leaves

  • Searching for the golden apple

  • Go to the abandoned village

Setting

In the forest in which there are temples and huts.

Environment
  • Inside the temple

  • Forest

Level Layout (Sketch & Final)
Level Design Explanation

This level design is aimed at exploring for items in a large forest so there are some empty spots for players to struggle to get their quest items. And at every point to get the mission there are several enemy encounters that will prevent the player from getting the mission. And the environment in this game is more focused on storytelling.

Reference
Artwork
  • Mail
  • telephone
  • LinkedIn
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