ARIIQ WICAKSANA
technical artist
Mochi Escape from Cave
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Platform : Windows
Engine : Unity
Tools : Unity, Aseprite
Mochi Escape from Cave is a platformer souls-like game that carries the concept of 2D pixel art with a dark fantasy theme. The goal of this game is to help our character to escape for the rooted cave. This is my first Global Game Jam game.
My Responsibilities
During the work on this project I worked as :
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Game Designer
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Game Programmer
Objectives
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Escape from cave
Setting
In a rooted cave.
Environment
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First Cave
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Big Monster Place
Level Layout
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Game Design Explanation
The design of this game is aimed at forcing players to avoid enemy attacks because enemies in this game if they hit the player once, the player will immediately die and spawn in the first position. And for the first cave level, it was planned that the level design was rather difficult so that player could pass through obstacles because if they went to the wrong footing they would die and spawn in the first position or it would be difficult to return to their original place.
Reference
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