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ARIIQ WICAKSANA
technical artist
Gone Astray
Platform : Windows
Engine : Unity
Tools : Unity, Aseprite
Gone Astray is a casual puzzle platformer with ragdoll-based set in outer space.
My Responsibilities
During the work on this project I worked as :
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Game Producer
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Technical Artist
2D Active Ragdoll
A 2D active ragdoll that uses force to move itself, physical animation.
Fire/Ice Fullscreen Shader
Fullscreen Shaders for fire or frozen status effect.
Shockwave
Shockwave shader for an cool looking effect.
Portal
Portal shader for a portal VFX.
Pixel Perfect Effect
Pixel Perfect Shader to make sure pixel art remains crisp and clear at different resolutions, and stable in motion.
Monster Trail
Energy Ring
Jetpack
Grab
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