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Gone Astray

Platform : Windows

Engine : Unity

Tools : Unity, Aseprite

Gone Astray is a casual puzzle platformer with ragdoll-based set in outer space.

My Responsibilities

During the work on this project I worked as :

  • Game Producer

  • Technical Artist

2D Active Ragdoll

A 2D active ragdoll that uses force to move itself, physical animation.

Fire/Ice Fullscreen Shader

Fullscreen Shaders for fire or frozen status effect.

Shockwave

Shockwave shader for an cool looking effect.

Portal

Portal shader for a portal VFX.

Pixel Perfect Effect

Pixel Perfect Shader to make sure pixel art remains crisp and clear at different resolutions, and stable in motion.

Monster Trail
Energy Ring
Jetpack
Grab
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